Arsenal
Arsenal
20 weapons, 6 categories. Compare buy costs, damage and handling, then open a weapon for its full specification.
Sidearms
Your backup and your pistol-round weapon. Cheap, quick to draw and surprisingly lethal at the right range.
SMGs
High fire rate and mobility for close quarters and eco rounds.
Shotguns
Devastating up close. Hold the corner and punish anyone who gets in range.
Rifles
The backbone of most buys. Accurate, reliable and effective at every range.
Snipers
One shot can end a round. Hold an angle, scope in and pick your moment.
Heavy weapons
Suppress whole lanes with high-capacity machine guns.
Weapon comparison
Filter the arsenal and sort the numbers that matter to your next buy.
| Compare | Wall pen. | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Classic | Free | 6.75/s | 12 / 36 | 1.75 s | 78 | 26 | 22.1 | 0.74 s | Low | |
| Shorty | 300 | 3/s | 2 / 6 | 1.75 s | 22 | 11 | 9.35 | 4.33 s | Low | |
| Frenzy | 450 | 10/s | 15 / 45 | 1.5 s | 78 | 26 | 22.1 | 0.5 s | Low | |
| Ghost | 500 | 6.75/s | 13 / 39 | 1.5 s | 105 | 30 | 25.5 | 0.59 s | Medium | |
| Bandit | 600 | 5.1/s | 8 / 24 | 1.5 s | 152 | 39 | 33 | 0.59 s | Medium | |
| Sheriff | 800 | 4/s | 6 / 24 | 2.25 s | 159.5 | 55 | 46.75 | 0.5 s | High | |
| Bucky | 850 | 1.1/s | 5 / 10 | 2.5 s | 34 | 17 | 14 | 7.27 s | Low | |
| Marshal | 950 | 1.5/s | 5 / 15 | 2.5 s | 202 | 101 | 85.85 | 0.67 s | Medium | |
| Stinger | 1,100 | 16/s | 20 / 60 | 2.25 s | 67.5 | 27 | 22.95 | 0.31 s | Low | |
| Spectre | 1,600 | 13.33/s | 30 / 90 | 2.25 s | 78 | 26 | 22.1 | 0.38 s | Low | |
| Ares | 1,600 | 13/s | 50 / 100 | 3.25 s | 75 | 30 | 25.5 | 0.31 s | High | |
| Judge | 1,850 | 3.5/s | 5 / 15 | 2.2 s | 34 | 17 | 14.45 | 2.29 s | Low | |
| Bulldog | 2,050 | 10/s | 24 / 72 | 2.5 s | 115.5 | 35 | 29.75 | 0.4 s | Medium | |
| Guardian | 2,250 | 5.25/s | 12 / 36 | 2.5 s | 195 | 65 | 48.75 | 0.38 s | High | |
| Outlaw | 2,400 | 2.75/s | 2 / 10 | 3.8 s | 238 | 140 | 119 | 0.36 s | High | |
| Warden | 2,900 | 6.5/s | 18 / 36 | 2.5 s | 200 | 50 | 42 | 0.31 s | Medium | |
| Phantom | 2,900 | 11/s | 30 / 60 | 2.5 s | 156 | 39 | 33.15 | 0.27 s | Medium | |
| Vandal | 2,900 | 9.75/s | 25 / 50 | 2.5 s | 160 | 40 | 34 | 0.31 s | Medium | |
| Odin | 3,200 | 12/s | 100 / 200 | 5 s | 95 | 38 | 32.3 | 0.25 s | High | |
| Operator | 4,700 | 0.6/s | 5 / 10 | 3.7 s | 255 | 150 | 120 | 0 s | High |
20 of 20 weapons. Click a column to sort; tick up to three rows to compare. Teal marks the best value in view. Body TTK is the time to deal 150 damage with body shots at the shortest range.
Damage values are for the shortest range bracket. Cost in credits. Magazine shows loaded / reserve rounds.



















